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One Piece Season 1 Mihawk

Client: Netflix

Studio: Framestore

Role: FX Artist (water flip dev, ship destruction rigid body, ropes reactive soft body)

The first season of Netflix's live action One Piece series hold a special place in my heart as the first scripted series I got work on the fx for. And This shot in particular being the main shot that I got to work on felt amazing. This shot was a complete CG takeover.

 

The team at Framestore created the the entire model of the Dreadnaught ship from scratch. While they were hard at work designing that model. I worked on various flip sims to test the air slice that Mihawk sent flying through the water to split it literally down the center.

 

I passed my water dev onto the larger fx team and I moved onto fracturing the individual planks of the ship and sending them into an bullet sim with Houdini. Those sims were pretty fun to run because I got to try out all sorts of ways to cut the Dreadnaught in half and watch all of the glorious detail of it breaking apart.

Once I finished the bullet sim, I helped out with the ropes setting up pin constraints and running them through a vellum solver to get some reactive movement when the ship gets rocked back.

I had such a great experience on this show, I even named my dog Luffy after the main character.

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