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I am a technical director, FX artist, 3D generalist, and a Filmmaker. I specialize in creating simulations that involve particles, liquids, fire and smoke, as well as other more abstract procedural systems. I have experience working on commercial, episodic, and brand projects, and I am familiar with advanced VFX pipelines as well as running smaller teams and wearing multiple hats as a generalist.
Primary software
Houdini, Cinema 4D, After Effects
Rendering Software
Arnold, Karma, Redshift, Octane
Miscellaneous Software
Shotgrid, Linux, MacOS, Windows
Please feel free to reach out
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